Skrib

Hero's Journey Template: All 12 Stages for Screenplay

Map all 12 stages of the Hero's Journey on a visual canvas, not a static PDF. Free to start - plan your monomyth in Skrib and draft it in the same place.

Skrib team20 elements79094
This template includes both a Plan and a Draft
INT./EXT. ORDINARY WORLD - DAY
[PLACEHOLDER: Hero's normal life before the story begins. Emotional change: baseline discomfort, a wound or lack simmering beneath a comfortable surface. Conflict: hero vs. the limits of their own ordinary world. Replace with real scene content.]
INT./EXT. CALL TO ADVENTURE - DAY
[PLACEHOLDER: Inciting incident disrupts the status quo. Emotional change: a disruptive spark, unease and excitement awaken together. Conflict: hero vs. the summons to change, and the pull of the safe life left behind. Replace with real scene content.]
INT./EXT. REFUSAL OF THE CALL - DAY
[PLACEHOLDER: Hero hesitates or resists out of fear. Emotional change: fear and doubt, tension between desire and dread. Conflict: hero vs. their own fear and the excuses that keep them stuck. Replace with real scene content.]
INT./EXT. MEETING THE MENTOR - DAY
[PLACEHOLDER: A guide gives advice, training, or a tool. Emotional change: a turn toward courage and readiness. Conflict: hero vs. their own unpreparedness. Replace with real scene content.]
INT./EXT. CROSSING THE THRESHOLD - DAY
[PLACEHOLDER: Hero commits and enters the special world. Emotional change: commitment, resolve and momentum, thrill and fear of the leap. Conflict: hero vs. the threshold and its guardian. Replace with real scene content.]
INT./EXT. TESTS, ALLIES AND ENEMIES - DAY
[PLACEHOLDER: Hero learns the rules and forms bonds. Emotional change: wins and setbacks, camaraderie and friction. Conflict: hero vs. the trials and players of the special world. Replace with real scene content.]
INT./EXT. APPROACH TO THE INMOST CAVE - DAY
[PLACEHOLDER: Preparation for the major challenge ahead. Emotional change: rising tension, dread and hardening resolve. Conflict: hero vs. the approaching danger and their own last doubts. Replace with real scene content.]
INT./EXT. THE ORDEAL - DAY
[PLACEHOLDER: The central crisis; hero faces death or their greatest fear. Emotional change: the lowest point, terror and near-defeat followed by survival. Conflict: hero vs. their deepest fear and the antagonist at full force. Replace with real scene content.]
INT./EXT. REWARD (SEIZING THE SWORD) - DAY
[PLACEHOLDER: Hero survives and gains something. Emotional change: relief and elevation, hard-won confidence. Conflict: hero vs. the temptation to rest too soon. Replace with real scene content.]
INT./EXT. THE ROAD BACK - DAY
[PLACEHOLDER: Hero commits to returning to the ordinary world. Emotional change: renewed urgency, resolve met by fresh danger. Conflict: hero vs. the pursuing forces and the cost of return. Replace with real scene content.]
INT./EXT. RESURRECTION - DAY
[PLACEHOLDER: A final, climactic test; the hero is purified and transformed. Emotional change: the final crucible, darkest peril giving way to true triumph. Conflict: hero, now transformed, vs. the antagonist and their old self, decisively. Replace with real scene content.]
INT./EXT. RETURN WITH THE ELIXIR - DAY
[PLACEHOLDER: Hero comes home changed, with something to share. Emotional change: resolution, wholeness and integration. Conflict: resolution - the former obstacle overcome, the boon shared. Replace with real scene content.]
Hero's Journey Template: All 12 Stages for Screenplay template

Hero’s Journey Template

The oldest story structure, in a workspace built for it

From the Odyssey to Star Wars, the Hero’s Journey has shaped the stories people remember. Joseph Campbell called it the monomyth; Christopher Vogler turned it into the 12-stage roadmap screenwriters and novelists use today.

Skrib turns those 12 stages into an interactive canvas. Map the Ordinary World, follow your protagonist through the Ordeal, and bring them home changed - all on one Board you can see at a glance.

What are the 12 stages of the Hero’s Journey?

1. The Ordinary World - Who your hero is before anything changes.

2. The Call to Adventure - The problem that won’t leave them alone.

3. Refusal of the Call - The fear that makes the stakes real.

4. Meeting the Mentor - The guidance that makes going possible.

5. Crossing the Threshold - The point of no return.

6. Tests, Allies, Enemies - The new world teaches its rules.

7. Approach to the Inmost Cave - Preparation, doubt, and the calm before.

8. The Ordeal - The moment your hero could lose everything.

9. Reward (Seizing the Sword) - What they take from surviving it.

10. The Road Back - Consequences follow them home.

11. The Resurrection - The final test that proves the change is real.

12. Return with the Elixir - Home again, carrying something worth the journey.

Why map the monomyth in Skrib?

A journey is a shape. It deserves better than a bulleted document.

See the arc, not the list. All 12 stages sit on one infinite canvas, so you can spot a thin second act before you write 30,000 words into it.

Track transformation, not just plot. Run your character’s inner arc alongside the outer journey and colour-code where they actually change.

Build the world beside the story. Drop maps, references, images, and research files onto the Board next to the stage they belong to.

Adapt the shape to your story. Merge stages, split the Ordeal, reorder freely. The framework guides you; it doesn’t trap you.

Draft in the same studio. Move from Board to manuscript in one click, with every version kept in your Library.

Who is the Hero’s Journey template for?

Fantasy and sci-fi novelists building long, transformation-driven arcs across a series.

Screenwriters working in adventure, action, and coming-of-age.

Game writers mapping a player’s arc through quests and branching paths.

Students and teachers learning or teaching narrative structure with a visual reference.

Any writer who has a hero and a world, but not yet a road between them.

Start the journey

Twelve stages. One canvas. Your story.

Open Hero's Journey Template: All 12 Stages for Screenplay in your own studio

Free to start. Rename it, cut it, build on it — it is yours from the first click.

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